Skip to Content
GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Chapter 3
SIMD Computing
3.1 Intel Streaming SIMD Extensions
Current CPUs have small-scale parallel support for 3D mathematics com-
putations using single-instruction-multiple-data (SIMD) computing. The pro-
cessors provide 128-bit registers, each register storing four 32-bit
float values.
The fundamental concepts are
to provide addition and multiplication of four numbers simultaneously
(a single instruction applied to multiple data) and
to allow shuffling, sometimes called swizzling, of the four components.
Of course, such hardware has support for more than just these operations.
In this section I will briefly summarize the SIMD support for Intel CPUs, ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Graphics Gems V (IBM Version)

Graphics Gems V (IBM Version)

Alan W. Paeth
GPU Pro 6

GPU Pro 6

Wolfgang Engel

Publisher Resources

ISBN: 9781466595354