Skip to Content
GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Preface
The last book I wrote was Game Physics, 2nd Edition, which shipped in the
Spring of 2010. At that time I decided to take a break from Geometric Tools
and book writing and return to industry to work for Microsoft Corporation,
in a moderately sized technology group that was part of the research branch
of the company. Initially, I worked on a team developing real-time graphics
technology using Direct3D 11, but my intended role was to provide a real-
time physics engine. A year and one reorganization later, I had not been fully
immersed in the engine development and I had not had a chance to improve
my graphics education past the Direct3D 9 lev
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Graphics Gems V (IBM Version)

Graphics Gems V (IBM Version)

Alan W. Paeth
GPU Pro 6

GPU Pro 6

Wolfgang Engel

Publisher Resources

ISBN: 9781466595354