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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Preface
The last book I wrote was Game Physics, 2nd Edition, which shipped in the
Spring of 2010. At that time I decided to take a break from Geometric Tools
and book writing and return to industry to work for Microsoft Corporation,
in a moderately sized technology group that was part of the research branch
of the company. Initially, I worked on a team developing real-time graphics
technology using Direct3D 11, but my intended role was to provide a real-
time physics engine. A year and one reorganization later, I had not been fully
immersed in the engine development and I had not had a chance to improve
my graphics education past the Direct3D 9 lev
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Publisher Resources

ISBN: 9781466595354