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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Linear and Affine Algebra 267
template <typename Real>
Re al ComputeOrthogonalComplement ( int numInputs , Vector3<Real> v);
LISTING 6.11: The 3D vector interface for computing orthogonal comple-
ments.
The return values of the functions is the minimum length of the unnormalized
vectors constructed during the Gram-Schmidt algorithm. It is possible the
inputs are nearly linearly dependent, in a numerical sense, in which case the
return value is nearly zero. The function provides a consistent signature across
dimensions. The
numInputs must be one or two and v[] must have numInputs
vectors.
6.1.3.3 Orthonormal Sets in 4D
This section shows how the concepts in three dimensions extend to four
dimensions.
One Vector from Three Inputs. Consider three vectors V
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ISBN: 9781466595354