August 2007
Intermediate to advanced
1008 pages
21h 13m
English

Generating Complex Procedural Terrains Using the GPU
Ryan Geiss (NVIDIA Corporation)

Animated Crowd Rendering
Bryan Dudash (NVIDIA Corporation)

DirectX 10 Blend Shapes: Breaking the Limits
Tristan Lorach (NVIDIA Corporation)

Next-Generation SpeedTree Rendering
Alexander Kharlamov Iain Cantlay Yury Stepanenko (NVIDIA Corporation ...