Appendix . Inside Back Cover

Geometry

Geometry

Generating Complex Procedural Terrains Using the GPU

Ryan Geiss (NVIDIA Corporation)

Geometry

Animated Crowd Rendering

Bryan Dudash (NVIDIA Corporation)

Geometry

DirectX 10 Blend Shapes: Breaking the Limits

Tristan Lorach (NVIDIA Corporation)

Geometry

Next-Generation SpeedTree Rendering

Alexander Kharlamov Iain Cantlay Yury Stepanenko (NVIDIA Corporation ...

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