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GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Chapter 27. Motion Blur as a Post-Processing Effect

Gilberto Rosado Rainbow Studios

Introduction

One of the best ways to simulate speed in a video game is to use motion blur. Motion blur can be one of the most important effects to add to games, especially racing games, because it increases realism and a sense of speed. Motion blur also helps smooth out a game’s appearance, especially for games that render at 30 frames per second or less. However, adding support for motion blur to an existing engine can be challenging because most motion blur techniques require the scene to be rendered in a separate pass in order to generate a per-pixel velocity buffer. Such a multipass approach can be limiting: Many applications cannot afford to send the scene through ...

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Publisher Resources

ISBN: 9780321545428Purchase book