Chapter 29. Real-Time Rigid Body Simulation on GPUs
Takahiro Harada University of Tokyo
We can easily calculate realistic object motions and produce high-quality computer animations by using physically based simulation. For example, making an animation, by hand, of a falling chess piece is not difficult. However, it is very hard to animate several thousand falling chess pieces, as shown in Figure 29-1.
Figure 29-1. Real-Time Simulation Results of Chess Pieces and Tori
In the case ...
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