Skip to Main Content
GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Chapter 29. Real-Time Rigid Body Simulation on GPUs

Takahiro Harada University of Tokyo

We can easily calculate realistic object motions and produce high-quality computer animations by using physically based simulation. For example, making an animation, by hand, of a falling chess piece is not difficult. However, it is very hard to animate several thousand falling chess pieces, as shown in Figure 29-1.

Real-Time Simulation Results of Chess Pieces and Tori

When 16,384 chess pieces and 10,922 tori are dropped, the simulation runs at 44 frames/sec and 68 frames/sec, respectively, including rendering time on a GeForce 8800 GTX.

Figure 29-1. Real-Time Simulation Results of Chess Pieces and Tori

In the case ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Computing Gems Emerald Edition

GPU Computing Gems Emerald Edition

Wen-mei W. Hwu
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9780321545428Purchase book