Part III. Rendering
Programmable hardware and high-level shading languages have enabled an unlimited number of rendering effects. Developers are using GPUs in new, interesting, and unexpected ways, taking advantage of their horsepower to create unprecedented, real-time effects. Much of the inspiration for these effects comes from the movie industry. Many of the chapters in this section borrow ideas from techniques employed in high-quality, final-frame renders and are able to achieve realism previously obtained only in offline rendering.
A good example is the impressive face rendering depicted on our book cover. Employing physically accurate ...