Chapter 33. LCP Algorithms for Collision Detection Using CUDA

Peter Kipfer Havok

An environment that behaves correctly physically is central to the immersive experience of a computer game. In some games, the player is even forced to interact with objects in the scene in a way that is critical to succeeding in the game level. Physics simulation therefore has become a mission-critical software component for game developers. The main challenge for developing game physics is minimizing the processor usage of the simulation, because the available resources are already heavily loaded with game AI, asset handling, animation, and graphics preprocessing. What complicates the situation further is that all these components depend on a consistent representation ...

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