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GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
8 I Geometry Manipulation
Figure 1.2. Fractional transitioning between a tessellation factor 3.0 and a tessellation
factor 5.0 of an edge.
Figure 1.2 shows the tessellation that a fractional tessellation factor of roughly
3.5 would create.
For edges of the tessellated triangles and for interior vertices that need a lower
than maximum fractional tessellation factor, the vertex shader must ensure that
a number of zero-area triangles get created.
This is not the most efficient way of creating a tessellation, especially when
there are big differences between the tessellation factors on the three edges of a
triangle or the four edges of a quad. Nevertheless, ...
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Publisher Resources

ISBN: 9781439887943