
8 I Geometry Manipulation
Figure 1.2. Fractional transitioning between a tessellation factor 3.0 and a tessellation
factor 5.0 of an edge.
Figure 1.2 shows the tessellation that a fractional tessellation factor of roughly
3.5 would create.
For edges of the tessellated triangles and for interior vertices that need a lower
than maximum fractional tessellation factor, the vertex shader must ensure that
a number of zero-area triangles get created.
This is not the most efficient way of creating a tessellation, especially when
there are big differences between the tessellation factors on the three edges of a
triangle or the four edges of a quad. Nevertheless, ...