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GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
168 II Rendering
[Cyril, Sylvain, and Olivier 05] Pichard Cyril, Michelin Sylvain, and Tubach Olivier.
“Photographic Depth of Field Blur Rendering.” Available online (http://wscg.zcu.
cz/wscg2005/Papers 2005/Short/H13-full.pdf). 2005.
[Debevec and Malik 97] Paul E. Debevec and Jitendra Malik. “Recovering High Dy-
namic Range Radiance Maps from Photographs.” In Proceedings of SIGGRAPH
’97, Computer Graphics Proceedings, Annual Conference Series, edited by Turner
Whitted, pp. 369–378, Reading, MA: Addison Wesley, 1997.
[Gritz and d’Eon 08] Larry Gritz and Eugene d’Eon, “The Importance of Being Lin-
ear,” In GPU Gems 3. Edited by Hubert Nguyen, pp. 529–542. ...
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Publisher Resources

ISBN: 9781439887943