In some of the games previously developed in this book, one challenging aspect has been the placement of objects: calculating the positions where the actors will appear on the main stage. In this chapter, you will learn how to use Tiled, a general-purpose map-editing software program that can be used for multiple aspects of the level-design process. In particular, you will learn how to use Tiled while improving the design of two previous games: Starfish Collector and Rectangle Destroyer. For the Starfish Collector game, you ...