© Lee Stemkoski 2018
Lee StemkoskiJava Game Development with LibGDXhttps://doi.org/10.1007/978-1-4842-3324-5_10

10. Tilemaps

Lee Stemkoski1 
(1)
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
 
In some of the games previously developed in this book, one challenging aspect has been the placement of objects: calculating the positions where the actors will appear on the main stage. In this chapter, you will learn how to use Tiled, a general-purpose map-editing software program that can be used for multiple aspects of the level-design process. In particular, you will learn how to use Tiled while improving the design of two previous games: Starfish Collector and Rectangle Destroyer. For the Starfish Collector game, you ...

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