Part IIIntermediate Examples
With the solid foundation in the fundamental concepts and classes in LibGDX and the custom framework you developed and refined in Part I, you are now prepared to create a variety of video games of different genres, each featuring different mechanics. The chapters in this part are independent of each other and may be read in any order, except for Chapters 11 and 12, as they rely on tilemaps, which are introduced in Chapter 10.
Chapter 7 : Side-Scrolling Games
In this chapter, you will create a side-scrolling action game called Plane Dodger inspired by modern smartphone games such as Flappy Bird and Jetpack Joyride. Along the way, you will learn how to create an endless scrolling background effect, ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access