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Java Game Development with LibGDX: From Beginner to Professional
book

Java Game Development with LibGDX: From Beginner to Professional

by Lee Stemkoski
January 2018
Beginner to intermediate
439 pages
13h 13m
English
Apress
Content preview from Java Game Development with LibGDX: From Beginner to Professional

Part IIIntermediate Examples

Intermediate Examples

With the solid foundation in the fundamental concepts and classes in LibGDX and the custom framework you developed and refined in Part I, you are now prepared to create a variety of video games of different genres, each featuring different mechanics. The chapters in this part are independent of each other and may be read in any order, except for Chapters 11 and 12, as they rely on tilemaps, which are introduced in Chapter 10.

Chapter 7 : Side-Scrolling Games

In this chapter, you will create a side-scrolling action game called Plane Dodger inspired by modern smartphone games such as Flappy Bird and Jetpack Joyride. Along the way, you will learn how to create an endless scrolling background effect, ...

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