This chapter features the most ambitious game project in the entire book: a combat-based adventure game named
Treasure
Quest
, inspired by classic console games such as
The Legend of Zelda. This game uses new features, such as enemy combat with two different types of
weapons
(a sword and an arrow), non-player characters (NPCs) with messages that depend on the state of the game (such as the number of enemies remaining), and an item-shop mechanic. Figures
12-1
and 12-
2
feature screenshots of in-game combat and the ...