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Java Game Development with LibGDX: From Beginner to Professional
book

Java Game Development with LibGDX: From Beginner to Professional

by Lee Stemkoski
January 2018
Beginner to intermediate
439 pages
13h 13m
English
Apress
Content preview from Java Game Development with LibGDX: From Beginner to Professional

Part IIIAdvanced Topics

Advanced Topics

This final part of the book contains some additional optional features that can be added to many of the previous projects, such as gamepad controller input and special effects made with particle systems (an efficient method for creating unique, non-repeating animated effects). Some game projects involving advanced algorithms and 3D graphics are also included in this part.

Chapter 13 : Alternative Sources of User Input

This chapter will explore two alternative sources of user input: gamepad controllers and touch-screen controls. In particular, you will add these alternative sources of user input to the Starfish Collector game that has been featured in previous chapters.

Chapter 14 : Maze Games

In this ...

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