© Lee Stemkoski 2018
Lee StemkoskiJava Game Development with LibGDXhttps://doi.org/10.1007/978-1-4842-3324-5_15

15. Advanced 2D Graphics

Lee Stemkoski1 
(1)
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
 

In this chapter, rather than create a new game, you will learn two techniques for incorporating sophisticated graphics into your projects. The first section will introduce particle systems, which can create special effects such as explosions, which will be incorporated into the Space Rocks game in place of the spritesheet-based animation. The second section will introduce shader programs, which manipulate the pixels of the rendered image to create effects such as blurring or glowing, which will be incorporated ...

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