January 2018
Beginner to intermediate
439 pages
13h 13m
English
In this chapter, rather than create a new game, you will learn two techniques for incorporating sophisticated graphics into your projects. The first section will introduce particle systems, which can create special effects such as explosions, which will be incorporated into the Space Rocks game in place of the spritesheet-based animation. The second section will introduce shader programs, which manipulate the pixels of the rendered image to create effects such as blurring or glowing, which will be incorporated ...
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