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Java Game Development with LibGDX: From Beginner to Professional
book

Java Game Development with LibGDX: From Beginner to Professional

by Lee Stemkoski
January 2018
Beginner to intermediate
439 pages
13h 13m
English
Apress
Content preview from Java Game Development with LibGDX: From Beginner to Professional

Part IFundamental Concepts

Fundamental Concepts

In the following chapters, you will be introduced to the LibGDX library and build a custom framework on top of this library to simplify creating a variety of games. These chapters are the foundation for the rest of the book; future chapters will assume a working knowledge of the topics presented here.

Chapter 1 : Getting Started with Java and LibGDX

This chapter will explain how to set up BlueJ, a Java development environment that has been chosen for its simplicity and user-friendliness. The standard first program (which prints “Hello, World!” to the text console) will be explained. Next, instructions for setting up the LibGDX software library will be given, and a visual “Hello, World!” program ...

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Publisher Resources

ISBN: 9781484233245Purchase LinkPublisher Website