Part IFundamental Concepts
In the following chapters, you will be introduced to the LibGDX library and build a custom framework on top of this library to simplify creating a variety of games. These chapters are the foundation for the rest of the book; future chapters will assume a working knowledge of the topics presented here.
Chapter 1 : Getting Started with Java and LibGDX
This chapter will explain how to set up BlueJ, a Java development environment that has been chosen for its simplicity and user-friendliness. The standard first program (which prints “Hello, World!” to the text console) will be explained. Next, instructions for setting up the LibGDX software library will be given, and a visual “Hello, World!” program ...
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