Summary
In this chapter, we learned about a set of features that allow us to create more complex 3D models than what we were able to create in the previous chapters. We learned about plane reference geometries, which allow us to add new reference planes in addition to the default ones. We also covered the swept boss and swept cut and lofted boss and lofted cut features. Each feature set requires more than one sketch if we wish to apply them. For each, we learned their definition, how to apply them, and how to modify them. The features that we covered in this chapter allow us to generate 3D models such as flexible tubings and irregularly shaped casings.
In the next chapter, we will learn about mass properties, which allow us to assign materials ...
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