August 2018
Intermediate to advanced
528 pages
10h 58m
English
With everything we explained in the previous section, there isn't much left to explain for the intersect function. With this function, only the part of the meshes that overlap is left. The following screenshot is an example where both the sphere and the cube are set to intersect:

If you look at the example and play around with the settings, you'll see that it's very easy to create these kinds of objects. And remember, this can be applied to every mesh you can create, even the complex ones we saw in this chapter, such as THREE.ParametricGeometry and THREE.TextGeometry.
The subtract and intersect functions work well together. ...
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