August 2018
Intermediate to advanced
528 pages
10h 58m
English
Materials have a couple of generic blending-related properties. Blending determines how the colors we render interact with the colors that are behind them. We'll touch upon this subject a little bit when we talk about combining materials. The blending properties are listed in the following table:
|
Name |
Description |
|
blending |
This determines how the material on this object blends with the background. The normal mode is THREE.NormalBlending, which only shows the top layer. |
|
blendSrc |
Besides using the standard blending modes, you can also create custom blend modes by setting blendsrc, blenddst, and blendequation. This property defines how this object (the source) is blended into the background (the destination). ... |
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