What this book covers
Chapter 1, Creating Your First 3D Scene with Three.js, covers the basic steps you need to take to get started with Three.js. You'll immediately create your first Three.js scene, and at the end of this chapter you'll be able to create and animate your first 3D scene directly in your browser.
Chapter 2, The Basic Components That Make Up a Three.js Application, explains the basic components that you need to understand when working with Three.js. You'll learn about lights, meshes, geometries, materials, and cameras. In this chapter, you also get an overview of the different lights Three.js provides and the cameras you can use in your scene.
Chapter 3, Working with Light Sources in Three.js, dives deeper into the different ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access