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Learn Three.js - Third Edition
book

Learn Three.js - Third Edition

by Jos Dirksen
August 2018
Intermediate to advanced
528 pages
10h 58m
English
Packt Publishing
Content preview from Learn Three.js - Third Edition

Creating custom postprocessing shaders

In this section, you'll learn how to create a custom shader that you can use in postprocessing. We'll create two different shaders. The first one will convert the current image to a grayscale image, and the second one will convert the image to an 8-bit image by reducing the number of colors that are available.

Creating vertex and fragment shaders is a very broad subject. In this section, we will only touch the surface of what can be done by these shaders, and how they work. For more in-depth information, you can find the WebGL specification at http://www.khronos.org/webgl/. An additional resource, full of examples, is Shadertoy, available at https://www.shadertoy.com/.
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Publisher Resources

ISBN: 9781788833288