August 2018
Intermediate to advanced
528 pages
10h 58m
English
THREE.MeshStandardMaterial is a material that takes a physics approach to determine how to react to the lighting in the scene. It is a great material for shiny and metal-like materials, and provides a number of properties you can use to configure this material:
| Name | Description |
| metalness |
This property determines how much like metal this material is. Non-metallic materials should use a value of 0, metallic materials should use a value close to 1, and the default is 0.5. |
| roughness |
You can also set how rough the material is. This determines how the light that hits this material is diffused. The default is 0.5, a value of 0 is a mirror-like reflection, and a value of 1 diffuses all the light. |
Besides ...
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