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Learn Three.js - Third Edition
book

Learn Three.js - Third Edition

by Jos Dirksen
August 2018
Intermediate to advanced
528 pages
10h 58m
English
Packt Publishing
Content preview from Learn Three.js - Third Edition

Creating a scene

In the previous Chapter 1, Creating Your First 3D Scene with Three.js, you created THREE.Scene, so you already know the basics of Three.js. We saw that for a scene to show anything, we need four types of component:

Component

Description

Camera

This determines what is rendered on the screen.

Lights

These have an effect on how materials are shown and are used when creating shadow effects (discussed in detail in Chapter 3Working with the Different Light Sources Available in Three.js).

Objects

These are the main objects that are rendered from the perspective of the camera, they include cubes, spheres, and point clouds.

Renderer

Uses the camera and the information from the scene to draw the output ...

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Publisher Resources

ISBN: 9781788833288