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Learn Three.js - Third Edition
book

Learn Three.js - Third Edition

by Jos Dirksen
August 2018
Intermediate to advanced
528 pages
10h 58m
English
Packt Publishing
Content preview from Learn Three.js - Third Edition

Summary

That's a wrap for this chapter. We've explained what sprites and points are and how you can style these objects with the materials available. In this chapter, you saw how you can use THREE.Sprite directly with THREE.CanvasRenderer and THREE.WebGLRenderer. If you want to create a large number of particles, however, you should use a THREE.Points object. With THREE.Points, all the elements share the same material, and the only property you can change for an individual particle is their color by setting the vertexColors property of the material to true and providing a color value in the colors array of THREE.Geometry used to create THREE.Points. We also showed how you can easily animate particles by changing their position. This works ...

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Publisher Resources

ISBN: 9781788833288