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Mapping Hacks
book

Mapping Hacks

by Schuyler Erle, Rich Gibson, Jo Walsh
June 2005
Intermediate to advanced
568 pages
24h 7m
English
O'Reilly Media, Inc.
Content preview from Mapping Hacks
Model Interactive Spaces #95
Chapter 9, Mapping with Other People
|
479
HACK
HACK
#95
Model Interactive Spaces Hack #95
Make a Multi User Dungeon out of the real world.
Once upon a time, there was a globe in a “room” in a MUD, now lost in the
misty dawn of the Internet. This globe contained a gazetteer, and as you
spun the globe and peered into it, you could examine the detail of the real
world. MUDs, Multi User Dimensions (or Dungeons), are built out of com-
plexes of linked rooms and spaces, described with text and navigable by
compass directions. In some MUDs, players can build their own quarters,
extend the common world, and script objects within the game world, which
have interesting behaviors.
The map is the key to the MUD, and popular ones have satellite web sites
featuring maps created by players. MUD maps are more cartogrammatic
than cartographic, conveying some features of space diagramatically, that is,
approximately but not “spatially accurate” in a literal sense.
Figure 9-5 shows a classic MUD map, from an online world based on the
Discworld novel series. A beautiful collection of these MUD maps has been
compiled at http://maps.discworld.nu/.
In a MUD, each room or open space is a node, linked by lines that represent
the connections between nodes. We can give each node in this space meta-
data properties that affect how it can be used in the online world: who cre-
ated the room, who is allowed ...
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