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Mapping Hacks
book

Mapping Hacks

by Schuyler Erle, Rich Gibson, Jo Walsh
June 2005
Intermediate to advanced
568 pages
24h 7m
English
O'Reilly Media, Inc.
Content preview from Mapping Hacks
Make 3-D Raytraced Terrain Models #20
Chapter 2, Mapping Your Neighborhood
|
87
HACK
Modeling Terrain With POV-Ray
POV-Ray, which is essentially a program for describing a three-dimensional
scene, takes a .pov file as its primary input. The .pov file that we’re using to
generate a simple 3-D map of our terrain is as follows:
camera {
location <0, .25, 0>
look_at <.01, 0, .5>
}
light_source { <0, 3000, 0> color <1,1,1> } // sunlight
height_field {
png "crater_lake_dem.png"
smooth
pigment {
gradient y
color_map {
[ 0 color <.25 .25 .25> ]
[ 1 color <1 1 1> ]
}
}
translate <-0.5, 0, 0>
scale <1, .1, 1>
}
All .pov files contain two important elements: a camera, and at least one
light source. The camera describes the location and orientation of the scene’s
viewing point. By default, the scene is one “unit” wide in any direction,
which is why all our numbers are fractional. The
location and look_at com-
mands place our
camera somewhat above ground level, looking ahead and
down toward the ground. We define a
light_source to be our “sun,” 3,000
units directly overhead—i.e., very far away. Colors are specified as a vector
of red, green, and blue, so
<1,1,1> gives us a white light.
Finally, we define the
height_field as being based on our digital elevation
model, smoothed out (so that the elevation changes aren’t jagged), centered
on the middle of the model, and then scaled so that the peaks stand out rela-
tive to ...
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