(void) BuildPulldownMenu (MenuBar, "Edit", 'E', True, edit_items);
(void) BuildPulldownMenu (MenuBar, "View", 'V', True, view_items);
(void) BuildPulldownMenu (MenuBar, "Options", 'O', True, options_items);
widget = BuildPulldownMenu (MenuBar, "Help", 'H', True, help_items);
XtVaSetValues (MenuBar, XmNmenuHelpWidget, widget, NULL);
XtManageChild (MenuBar);
return MenuBar;
}
Each call to BuildPulldownMenu() passes an array of pre−initialized MenuItem structures. The Help menu is a
special case, so we set the XmNmenuHelpWidget resource to let the MenuBar know which item it is. By setting the
resource to the CascadeButton returned by the function, the MenuBar knows that this button should be placed to the
far right. The only parameter to the CreateMenuBar() function is the MainWindow widget that is the parent of the
MenuBar that is returned.
16.4.2 Building Cascading Menus
We can add pullright menus to our menu creation methodology quite easily by adding to the MenuItem data
structure and making a slight modification to the CreatePulldownMenu() function. As we learned from the
simple menu creation routines, a cascading menu is really a PulldownMenu that is associated with a CascadeButton.
We also know that we can attach a menu to a CascadeButton by setting the XmNsubMenuId resource to the handle
of the PulldownMenu. We begin by modifying the MenuItem structure as follows:
typedef struct _menu_item {
char *label; /* the label for the item */
WidgetClass *class; /* pushbutton, label, separator... */
char mnemonic; /* mnemonic; NULL if none */
char *accelerator; /* accelerator; NULL if none */
char *accel_text; /* to be converted to compound string */
void (*callback)(); /* routine to call; NULL if none */
XtPointer callback_data; /* client_data for callback() */
struct _menu_item *subitems; /* pullright menu items, if not NULL */
} MenuItem;
The new field at the end of the structure is a pointer to another array of MenuItem structures. If this pointer is not
NULL, the menu item has a cascading submenu that is described by subitems. the source code shows an example of
creating a cascading menu. This program uses a modified version of BuildPulldownMenu() that calls itself to
create cascading menus. XtSetLanguageProc() is only available in X11R5; there is no corresponding function
in X11R4. XmStringCreateLocalized() is only available in Motif 1.2; XmStringCreateSimple() is the
corresponding function in Motif 1.1. The XmNtearOffModel resource is only available in Motif 1.2; it should not
be specified in Motif 1.1.
/* build_menu.c −− Demonstrate the BuildPulldownMenu() routine and
* how it can be used to build pulldown −and− pullright menus.
* Menus are defined by declaring an array of MenuItem structures.
*/
#include <Xm/RowColumn.h>
#include <Xm/MainW.h>
#include <Xm/DrawingA.h>
#include <Xm/CascadeBG.h>
#include <Xm/PushB.h>
#include <Xm/PushBG.h>
#include <Xm/ToggleB.h>
#include <Xm/ToggleBG.h>
16 Menus 16.4.2 Building Cascading Menus
455
typedef struct _menu_item {
char *label; /* the label for the item */
WidgetClass *class; /* pushbutton, label, separator... */
char mnemonic; /* mnemonic; NULL if none */
char *accelerator; /* accelerator; NULL if none */
char *accel_text; /* to be converted to compound string */
void (*callback)(); /* routine to call; NULL if none */
XtPointer callback_data; /* client_data for callback() */
struct _menu_item *subitems; /* pullright menu items, if not NULL */
} MenuItem;
/* Pulldown menus are built from cascade buttons, so this function
* also includes pullright menus. Create the menu, the cascade button
* that owns the menu, and then the submenu items.
*/
Widget
BuildPulldownMenu(parent, menu_title, menu_mnemonic, tear_off, items)
Widget parent;
char *menu_title, menu_mnemonic;
Boolean tear_off;
MenuItem *items;
{
Widget PullDown, cascade, widget;
int i;
XmString str;
PullDown = XmCreatePulldownMenu (parent, "_pulldown", NULL, 0);
if (tear_off)
XtVaSetValues (PullDown, XmNtearOffModel, XmTEAR_OFF_ENABLED, NULL);
str = XmStringCreateLocalized (menu_title);
cascade = XtVaCreateManagedWidget (menu_title,
xmCascadeButtonGadgetClass, parent,
XmNsubMenuId, PullDown,
XmNlabelString, str,
XmNmnemonic, menu_mnemonic,
NULL);
XmStringFree (str);
/* Now add the menu items */
for (i = 0; items[i].label != NULL; i++) {
/* If subitems exist, create the pull−right menu by calling this
* function recursively. Since the function returns a cascade
* button, the widget returned is used..
*/
if (items[i].subitems)
widget = BuildPulldownMenu (PullDown, items[i].label,
items[i].mnemonic, tear_off, items[i].subitems);
else
widget = XtVaCreateManagedWidget (items[i].label,
*items[i].class, PullDown,
NULL);
/* Whether the item is a real item or a cascade button with a
* menu, it can still have a mnemonic.
*/
if (items[i].mnemonic)
XtVaSetValues (widget, XmNmnemonic, items[i].mnemonic, NULL);
/* any item can have an accelerator, except cascade menus. But,
* we don't worry about that; we know better in our declarations.
*/
if (items[i].accelerator) {
16 Menus 16.4.2 Building Cascading Menus
456
str = XmStringCreateLocalized (items[i].accel_text);
XtVaSetValues (widget,
XmNaccelerator, items[i].accelerator,
XmNacceleratorText, str,
NULL);
XmStringFree (str);
}
if (items[i].callback)
XtAddCallback(widget,
(items[i].class == &xmToggleButtonWidgetClass ||
items[i].class == &xmToggleButtonGadgetClass) ?
XmNvalueChangedCallback : /* ToggleButton class */
XmNactivateCallback, /* PushButton class */
items[i].callback, items[i].callback_data);
}
return cascade;
}
/* callback functions for menu items declared later... */
void
set_weight(widget, client_data, call_data)
Widget widget;
XtPointer client_data;
XtPointer call_data;
{
int weight = (int) client_data;
printf ("Setting line weight to %d0, weight);
}
set_color(widget, client_data, call_data)
Widget widget;
XtPointer client_data;
XtPointer call_data;
{
char *color = (char *) client_data;
printf ("Setting color to %s0, color);
}
void
set_dot_dash(widget, client_data, call_data)
Widget widget;
XtPointer client_data;
XtPointer call_data;
{
int dot_or_dash = (int) client_data;
printf ("Setting line style to %s0, dot_or_dash? "dot" : "dash");
}
MenuItem weight_menu[] = {
{ " 1 ", &xmPushButtonGadgetClass, '1', NULL, NULL,
set_weight, (XtPointer) 1, (MenuItem *) NULL },
{ " 2 ", &xmPushButtonGadgetClass, '2', NULL, NULL,
set_weight, (XtPointer) 2, (MenuItem *) NULL },
{ " 3 ", &xmPushButtonGadgetClass, '3', NULL, NULL,
set_weight, (XtPointer) 3, (MenuItem *) NULL },
{ " 4 ", &xmPushButtonGadgetClass, '4', NULL, NULL,
set_weight, (XtPointer) 4, (MenuItem *) NULL },
NULL,
16 Menus 16.4.2 Building Cascading Menus
457
};
MenuItem color_menu[] = {
{ "Cyan", &xmPushButtonGadgetClass, 'C', "Alt<Key>C", "Alt+C",
set_color, (XtPointer) "cyan", (MenuItem *) NULL },
{ "Yellow", &xmPushButtonGadgetClass, 'Y', "Alt<Key>Y", "Alt+Y",
set_color, (XtPointer) "yellow", (MenuItem *) NULL },
{ "Magenta", &xmPushButtonGadgetClass, 'M', "Alt<Key>M", "Alt+M",
set_color, (XtPointer) "magenta", (MenuItem *) NULL },
{ "Black", &xmPushButtonGadgetClass, 'B', "Alt<Key>B", "Alt+B",
set_color, (XtPointer) "black", (MenuItem *) NULL },
NULL,
};
MenuItem style_menu[] = {
{ "Dash", &xmPushButtonGadgetClass, 'D', NULL, NULL,
set_dot_dash, (XtPointer) 0, (MenuItem *) NULL },
{ "Dot", &xmPushButtonGadgetClass, 'o', NULL, NULL,
set_dot_dash, (XtPointer) 1, (MenuItem *) NULL },
NULL,
};
MenuItem drawing_menus[] = {
{ "Line Weight", &xmCascadeButtonGadgetClass, 'W', NULL, NULL,
0, 0, weight_menu },
{ "Line Color", &xmCascadeButtonGadgetClass, 'C', NULL, NULL,
0, 0, color_menu },
{ "Line Style", &xmCascadeButtonGadgetClass, 'S', NULL, NULL,
0, 0, style_menu },
NULL,
};
main(argc, argv)
int argc;
char *argv[];
{
Widget toplevel, main_w, menubar, drawing_a;
XtAppContext app;
XtSetLanguageProc (NULL, NULL, NULL);
toplevel = XtVaAppInitialize (&app, "Demos", NULL, 0,
&argc, argv, NULL, NULL);
/* Create a MainWindow widget that contains a DrawingArea in
* its work window.
*/
main_w = XtVaCreateManagedWidget ("main_w",
xmMainWindowWidgetClass, toplevel,
XmNscrollingPolicy, XmAUTOMATIC,
NULL);
menubar = XmCreateMenuBar (main_w, "menubar", NULL, 0);
BuildPulldownMenu (menubar, "Lines", 'L', True, drawing_menus);
XtManageChild (menubar);
/* Create a DrawingArea −− no actual drawing will be done. */
drawing_a = XtVaCreateManagedWidget ("drawing_a",
xmDrawingAreaWidgetClass, main_w,
XmNwidth, 500,
XmNheight, 500,
16 Menus 16.4.2 Building Cascading Menus
458

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