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Volume 6A: Motif Programming Manual
book

Volume 6A: Motif Programming Manual

by David Brennan, Dan Heller, Paula Ferguson
September 1993
Intermediate to advanced content levelIntermediate to advanced
1014 pages
28h 26m
English
O'Reilly Media, Inc.
Content preview from Volume 6A: Motif Programming Manual
rgb, single_float, string, string_table,
translation_table, wide_character, xbitmapfile
T}
_ Programmer−defined symbols, also called identifiers, are used to name the variables, procedures, lists, and widgets
that you define in a UIL module. For the most part, you can choose any name that you like for these items, although
the UIL compiler imposes three rules:
A name must be unique within a module.
A name must begin with one of the characters A−Z, a−z, $, or _ and may contain these characters as well as
the digits 0−9.
A name must be no longer than 32 characters.
Based on these rules, you can see that Alpha, $money, _tab, and moon44 are legal identifiers, while the following
symbols are not: 1993, 3DogNight, next−char, and ask_the_user_to_save_her_work_callback.
23.3.6 Sections of a UIL Module
The main body of a UIL module is divided into several sections that group the different types of definitions and
declarations. Each section begins with the section name and ends at the start of the next section. The list below gives a
brief overview of the five sections supported by UIL: object, value, identifier, procedure, and list.
An object section defines the widget hierarchy and widgets in a user interface. The widget definitions may
include initial resource and callback settings. The other four sections are used to define named items that you
use for these settings. The object section is covered in detail in Section #suilobject.
A value section contains definitions of variables used as resource ...
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Publisher Resources

ISBN: 9780596000431