variable. In this example, we can safely set the character set in the module because we haven't used any multi−byte
strings. (For more information about multi−byte string parsing see Sections #suilcomps and #suiltext.) The objects
option allows you to choose whether the gadget or widget version of the Label, PushButton, ToggleButton,
CascadeButton, and Separator objects is used by default. The widget or gadget variant is specified independently for
each type of object. In our example, we use the following setting to get the gadget version PushButton:
module paint
objects = { XmPushButton = gadget; }
The default value for each object is widget, so you need to specify the objects option only if you want to create
gadgets by default instead. Setting this option does not prevent you from explicitly using the widget or gadget variant
of a control in an object definition. We recommend setting the objects option when you know that you are going
to be using gadgets for all or most of a certain type of object.
23.3.3 Include Files
As in C, it is possible to include other files in a UIL module. However, the syntax of an include directive in UIL is
different. Our example application isn't large enough to make it worth using include files, but to include a file named
procedures.uih we would use the following line in a module:
include file "procedures.uih";
The .uih suffix is not required; it is a convention that we've chosen to distinguish a UIL module from a UIL include
file. Nested include files are ...