Model3Ds are the building blocks out of which you build a 3D model for a scene. Multiple
Model3Ds are often grouped together to make a single 3D model. The
Model3D classes are analogous to WPF’s 2D
Drawing classes briefly described in the preceding chapter. However, unlike in 2D, where using
Drawings is one of many ways to add 2D content to a WPF app, using
Model3D is the only way to declare 3D content in WPF.
WPF includes three subclasses of
Light—Has several subclasses that emit light into the scene. It is often overlooked that
Lights are, in fact,
Model3Ds, which is very convenient for scenarios such as attaching the headlights ...