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Blender 3D Cookbook
book

Blender 3D Cookbook

by Enrico Valenza
July 2015
Beginner to intermediate
608 pages
12h 11m
English
Packt Publishing

Overview

Blender 3D Cookbook guides you through creating stunning 3D characters using Blender, the powerful open-source 3D modeling software. You will learn detailed techniques for modeling, sculpting, rigging, and animating characters while building comprehensive workflows. This book is perfect for raising your Blender skills to a professional level.

What this Book will help me do

  • Model and sculpt detailed 3D characters from scratch using Blender.
  • Unwrap and skin your models for efficient texturing and animation.
  • Create realistic materials with Blender's Cycles rendering engine.
  • Rig and animate characters for lifelike motion and poseability.
  • Master advanced workflows such as re-topology and compositing.

Author(s)

None Valenza has extensive experience in the field of 3D modeling and animation. Passionate about Blender, an open-source 3D modeling platform, None has crafted detailed instructional content to empower others in their 3D journey. With a focus on actionable skills and real-world projects, None's books provide a clear path for learners to achieve professional results.

Who is it for?

Blender 3D Cookbook is ideal for 3D CGI professionals looking to transition to Blender from other platforms. It also suits intermediate Blender users eager to level up their skills and tackle complex characters. Basic familiarity with Blender's interface and general 3D modeling concepts is recommended. Enthusiastic beginners can rely on supplementary resources to follow along as well.

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Publisher Resources

ISBN: 9781783984886