Rendering an OpenGL playblast of the animation

Playblast is a term used by a famous commercial package to indicate the preview of the animation in true speed; although I've heard only very few people using it in relation to Blender, I thought it might be a good way to indicate the fast OpenGL preview rendering obtained for checking the animated action.

Getting ready

Start Blender and load the Gidiosaurus_lighting.blend file.

  1. In the Outliner, select the Light_key lamp item and go to the Object Data window, under the Spot Shape subpanel, to disable the Show Cone item.
  2. Repeat the procedure for the Light_back and Light_fill lamps, then disable their visibility in the 3D viewport by clicking on the respective eye icon.
  3. Disable the visibility in the viewport ...

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