July 2015
Beginner to intermediate
608 pages
12h 11m
English
Let's see now how to add a dirty map through the Vertex Colors tool and how to bake it to an image texture; such a texture map can be useful for the creation of the shaders (which we'll see in the next chapter).
To do this, we are going to use an already set .blend file:
Gidiosaurus_baking_normals.blend file; save it as Gidiosaurus_baking_dirty.blend.Let's first go with the creation of the Vertex Colors layer:
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