July 2015
Beginner to intermediate
608 pages
12h 11m
English
Often, it is very useful to put movement limitations on the bones of a rig, for several reasons—usually, to make them easier to work with, but also to establish a maximum range for the rotation of the limbs or other parts like in the mandible or the eyelids.
Two types of limits for the bones are: by the Transform locks, and by bone constraints.
Load the Gidiosaurus_shapekeys.blend file, select the Armature, and go in Pose Mode.
Let's start with the Transform locks:
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