Creating a simple walk cycle for the character by assigning keys to the bones

We are now going to create a simple walk cycle for the Gidiosaurus character by assigning position and rotation (and in some cases, also scaling) keys to the control bones of the rig.

Getting ready

In Blender, there is already a preset screen layout named Animation that you can switch to and start animating. By the way, I usually prefer to set up my screen layout for the required task, and animating is no exception, so let's first prepare the scene and the screen for the job:

  1. Open the Gidiosaurus_proxy.blend file.
  2. If necessary, enable the 3D manipulator widget in the toolbar of the 3D view (press Ctrl + Spacebar), click on the Translate icon button, and set Transform Orientation ...

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