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Android Game Programming: A Developer’s Guide
book

Android Game Programming: A Developer’s Guide

by John Horton, Raul Portales
September 2016
Beginner to intermediate
1089 pages
23h 8m
English
Packt Publishing
Content preview from Android Game Programming: A Developer’s Guide

The PlayerShip object

We need to keep the model part of our code as separate as possible from the rest. We can do this by creating a class for our player's spaceship. Let's call our new class PlayerShip.

Go ahead and add a new class to the project, and call it PlayerShip. Here are a few quick steps on how to do that. Now, right-click the folder with our .java files in it and navigate to New | Java Class, then enter PlayerShip as the name and click on OK.

What do we need our PlayerShip class to be able to know about itself? As a bare minimum it needs to:

  • Know where it is on the screen
  • What it looks like
  • How fast it is flying

These requirements suggest a few member variables we can declare. Enter the code just after the class declaration that we generated: ...

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Publisher Resources

ISBN: 9781787128583