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Android Game Programming: A Developer’s Guide
book

Android Game Programming: A Developer’s Guide

by John Horton, Raul Portales
September 2016
Beginner to intermediate
1089 pages
23h 8m
English
Packt Publishing
Content preview from Android Game Programming: A Developer’s Guide

Twinkling stars

We will get a bit more mobile than a static border. Here, we will add an update method to a simple Star class, which can be used to randomly switch the star on and off.

We set the type as normal and create a random location for the star within the confines of the border and call setWorldLocation() as always.

Stars will be drawn as points, so our vertex array will simply contain one vertex at model space 0,0,0. Then, we call setVertices() as usual.

Create a new class, call it Star, and enter the discussed code:

public class Star extends GameObject{ // Declare a random object here because // we will use it in the update() method // and we don't want GC to have to keep clearing it up Random r; public Star(int mapWidth, int mapHeight){ ...
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Publisher Resources

ISBN: 9781787128583