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Android Game Programming: A Developer’s Guide
book

Android Game Programming: A Developer’s Guide

by John Horton, Raul Portales
September 2016
Beginner to intermediate
1089 pages
23h 8m
English
Packt Publishing
Content preview from Android Game Programming: A Developer’s Guide

Summary

Now our game is really playable, we can detect when the bullets touch the asteroids and destroy them; additionally, we have to be careful because our ship can be destroyed by them as well.

We have learned how to do simple collision detection with rectangular and circular bodies, adjusting the body for each particular sprite.

We also learned some optimization techniques for collision detection and implemented one that makes use of spatial partitioning.

The next step in our roadmap is to add some juiciness to the game. Didn't you notice that the asteroids are missing some explosions? In the next chapter, we are going to talk about how to create particle systems for effects.

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Publisher Resources

ISBN: 9781787128583