Chapter 3. Into the Draw Thread
In this chapter, we are going to improve the rendering of sprites for our game. For this, we are going to use a custom GameView that will perform low-level drawing. We will make two different implementations: one that extends from View and another one that extends from SurfaceView. We will let DrawThread be a real thread, to work better with this GameView.
We will refactor the project, creating a Sprite class that will be used for all the items that are drawn in the game. We will draw bitmaps on a Canvas and learn about the transformation matrix used to do this.
To continue improving the game, we will add enemies. They will be a wave of asteroids moving towards our spaceship. For this, we will learn the concept of ...
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