First, let's add some methods in the
Player class that our input controller will be able to call, then manipulate the variables that the
update method uses to move around.
We already played with the
isPressingRight variable, and also have an
isPressingLeft variable. Furthermore, we want to be able to jump. If you take a look at the
update method, we already have the code to handle these situations. We just need the player to be able to initiate the movements via touches to the screen.
Our previous button layout design and the code we have written so far, suggests a method for going left, a method for going right, and a method for jumping.
You will also note that we pass a copy of
SoundManager into the