October 2013
Intermediate to advanced
224 pages
7h 58m
English
Struggling with the so that clause of your user stories? Is your team discovering problems with stories during the middle of an iteration, even though the team thought it had done a good job writing the stories? Has your team worked together for such a long time that it forgets to mention the assumptions on which it may or may not be agreed? One of the best techniques Leslie and I have used to help teams overcome such problems, and write better user stories, is to include a zero-gravity thinker in user story writing sessions.
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