CHAPTER 4

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Implementing Common Components of Video Games

After completing this chapter, you will be able to:

  • Control the Renderable object’s position, size, and rotation to construct complex movements and animations
  • Receive keyboard input from the player and animate Renderable objects
  • Work with asynchronous loading and unloading of external assets
  • Define, load, and execute a simple game level from a scene file
  • Change game levels by loading a new scene
  • Work with sound clips for background music and audio cues

Introduction

In the previous chapters, a skeletal game engine was constructed to support basic drawing operations. Drawing is the first ...

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