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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 8

image

Implementing Illumination and Shadow

After completing this chapter, you will be able to:

  • Understand the parameters of simple illumination models
  • Define infrastructure supports for working with multiple light sources
  • Understand the basics of diffuse reflection and normal mapping
  • Understand the basics of specular reflection and the Phong illumination model
  • Implement GLSL shaders to simulate diffuse and specular reflection and the Phong illumination model
  • Create and manipulate point, directional, and spotlights
  • Simulate shadows with the WebGL stencil buffer

Introduction

Up to now in your game engine you have implemented mostly functional ...

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Publisher Resources

ISBN: 9781484209523Purchase book