CHAPTER 8

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Implementing Illumination and Shadow

After completing this chapter, you will be able to:

  • Understand the parameters of simple illumination models
  • Define infrastructure supports for working with multiple light sources
  • Understand the basics of diffuse reflection and normal mapping
  • Understand the basics of specular reflection and the Phong illumination model
  • Implement GLSL shaders to simulate diffuse and specular reflection and the Phong illumination model
  • Create and manipulate point, directional, and spotlights
  • Simulate shadows with the WebGL stencil buffer

Introduction

Up to now in your game engine you have implemented mostly functional ...

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