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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Jason Pace, Fernando Arnez, Jebediah Pavleas, Kelvin Sung

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Introduction

Welcome to Build Your Own 2D Game Engine and Create Web Games. Because you have picked up this book, you are likely interested in the details of a game engine and the creation of your own games to be played over the Internet. This book teaches you how to build a 2D game engine by covering the involved technical concepts, demonstrating sample implementations, and showing you how to organize the large number of source code and asset files to support game development. This book also discusses how each covered technical topic area relates to elements of game design so that you can build, play, analyze, and learn about the development of 2D game engines and games. The sample implementations in this book are based on HTML5, JavaScript, ...

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