November 2017
Beginner
294 pages
6h 55m
English
In the last chapter, we found out a lot about polygons and how to use them in real-time graphics. We will continue the work with polygons, and learn more about texturing them.
In this chapter, we will learn the following:
Blender is just one of many polygon modelers that you can use to make virtual objects for use with WebVR. If you are already familiar with the concepts of polygon modeling, and creating and editing UV maps, you wouldn't really need most of this chapter. Once we do ...
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