What this book covers
Chapter 1, What is Virtual Reality, Really?, shows what Virtual Reality really is—how the right combination of movement and images makes things look real, even if they aren't completely realistic.
Chapter 2, Flatland and Beyond: VR Programming, is about the different ways that we can program VR and gets us started with React VR and Node.js.
Chapter 3, 3D or Reality in Dimensions Other than X and Y, introduces us to 3D math, coordinates, and how to describe objects in React VR.
Chapter 4, The React VR Library, describes the major components and objects in the React VR library.
Chapter 5, Your First VR App, shows us how to create our first major VR world, including downloading and using photo-realistic background images. ...
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