Fixing the UV maps for the teapot

To texture the pot a little easier, first let's create separate materials for the spout, handle, and lid. This will make our texture maps larger and less "stretched". You can also do this by packing textures together in one larger bitmap, which honestly is sometimes a little better for VR; the overall approach is the same, just more packed into a smaller area.

Let's create four materials for the pot, handle, spout, and lid (you should still be in Edit Mode).

  1. Click on the little icon that sort of looks like a shiny globe. Then, click on the "+" key four times, as shown, and then on the new key:
  1. Once you've ...

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