In order to use Cocos2D, it is important to understand a few key classes in the Cocos2D framework. To avoid conflicts with your classes or other libraries and frameworks, all of the Cocos2D classes start with
CC. When you see
Sprite, and other Cocos2D classes in this book, they are referred to by their class name, such as
CCLayer, and so forth. Knowing these classes wilsl make it easier for you to work through the tutorials in this book:
The director design in Cocos2D is similar to a director’s role in movies. The director controls when a scene starts and ends and the transitions between each scene. Do not fret; you are still in full control over ...