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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
book

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Part V. Particle Systems, Game Center, and Performance

Learn how to quickly create and add particle systems to your games, how to integrate with Apple’s Game Center for online leaderboards and achievements, and some performance tips and tricks to keep your game running fast.

Chapter 14: “Particle Systems: Creating Fire, Snow, Ice, and More”

Chapter 15: “Achievements and Leaderboards with Game Center”

Chapter 16: “Performance Optimizations”

Chapter 17: “Conclusion”

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Publisher Resources

ISBN: 9780132180863Purchase book