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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

14. Particle Systems: Creating Fire, Snow, Ice, and More

In the previous chapters you learned about the Box2D and Chipmunk physics engines and how to incorporate them into Space Viking and your games. In this chapter you will learn about particle systems and how easily you can add realistic fire, smoke, snow, rain, and other effects to your games. Particle system is just a name for a technique to generate certain graphical effects, such as explosions, flames, and of course fire, smoke, or even rain. Instead of trying to model those effects, a large set of tiny images, or particles, is used to fool the player into seeing the desired effect.

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Publisher Resources

ISBN: 9780132180863Purchase book